Sega
35 33 '06 "N 139 44' 35" E / 35.5516, 139,743
| Logo for Sega | |
| Creation | 1954 |
|---|---|
| Key Dates | 2001 : Removing the video console market |
| Key figures | David Rosen Hayao Nakayama Yu Suzuki |
| Legal form | Limited liability company |
| Slogan (s) | "Sega is stronger than you! " |
| Headquarters | |
| Direction | Hajime Satomi ( CEO ) Hisao Oguchi (General Manager) |
| Activity (s) | Creation and editing of video games , pinball |
| Product (s) | Video Game Consoles Sonic the Hedgehog Virtua Fighter Shenmue Shining Ecco the Dolphin |
| Parent Company | Sega Sammy Holdings |
| Website | Sega Europe Sega Corporation (Japan) Sega of America PlaySEGA |
| change | |
Sega Corporation (, ? , abbreviation is a US - Japan founded in 1954 by David Rosen , which develops and publishes video games as well as terminal and arcade systems.
Sega was also a manufacturer of video game consoles, but due to financial difficulties due to business failures of the Saturn and Dreamcast , Sega withdrew from the console market to focus exclusively on the games and the arcade. Sega is the motto of "Sega is stronger than you! .
Summary |
The company is based Enterprise Rosen in Japan in 1951 by David Rosen , an American. In 1954, Rosen founded Service Games company, the market for gaming machines in the United States and Japan. The company has a particular interest in slot machines that have become very popular in U.S. military bases in Japan and in 1956 began importing these machines in Japan.
In 1965, Rosen decided to change the direction of the company and decided to produce his own machines rather than just distribute those of other companies. To achieve this goal, Rosen acquired a factory (Nihon Bussan Goraku) based on Tokyo , which produced jukeboxes and converts it to produce its gaming machines. The name of the company shall be contracted with Sega (for my SE rvices GA).
In 1966 Periscope is created and marketed the first video game arcade (game in black and white where you have to draw on other torpedo boats), which is a big success in Japan. Sega merged with the company Gulf & Western Industries , but Rosen continues to work as chief executive officer (CEO).
Rosen acquires distribution company founded by entrepreneur Japanese Hayao Nakayama in 1979. Throughout the late 1970s to early 1980s , SEGA produced arcade games and titles for the very first video game parlor, such as the Atari 2600 and Colecovision.
In 1982, SEGA reached a turnover on international sales of over 214 million per year , .
In early 2007, Sega is preparing a historical game by teaming with his former rival Nintendo. The mascots of both companies, Mario and Sonic , will present an adaptation of the 2008 Olympics in Beijing named Mario and Sonic at the Olympic Games.
Consoles
SC-3000, SG-1000 SG-1000 II ( 1983 , 1984 )
The SG-1000 (for S ega G ame 1000, also known as is the first Sega console, released in July 1983 , . This is a lighter version, dedicated to the game as its name suggests, the SC-3000 (C OMPUTER S ega 3000), a personal computer that connects to a TV, released at the same time , . The games on these two systems are obviously compatible, although a keyboard is required on SG-1000 to take full advantage of titles aimed at the SC-3000. In July 1984 , , Sega markets the SG-1000 II (known as Mark II), an enhanced version of the SG-1000, including offering two separate controller ports, allowing two players to play, and accommodate several types of controllers.
These consoles only output in Japan, had limited success, mainly because of the presence in the console market Famicom from Nintendo.
Sega Mark III ( 1984 ), Master System ( 1986 )
Released in 1986 , the Master System is a redesigned version of the Sega Mark III (third iteration of the GS-1000) sold in October 1985 in Japan , , for the United States. It is considered the fourth version of the SG-1000 (code name MARK4) .
The Master System, like the Sega Mark III has the distinction of having, in addition to support for cartridge games, a player card games Sega My Card , comparable to HuCard the PC-Engine of NEC , which also serves to accommodate an extension to connect 3D glasses for some games in particular. She is also finally release in Japan in October 1987 , , integrating the extension for the 3D glasses, a unit Rapid Fire, and a sound module FM, absent from western versions, was a device optional on the Sega Mark III.
The Master System II (codenamed Mark4Jr), more compact version of the Master System was released in 1990 , only West and Brazil , and approximates the original SG-1000, abandoning the floppy port Sega My Card extension for 3D glasses, and the Reset button.
Consoles Master System family are official mascot Alex Kidd.
Genesis ( 1988 )
Sega released in 1988 (Japan) console to greater success: Genesis , also known as Sega Genesis in the United States. 16-bit console that was originally created to compete with the TurboGrafx 16 , but finally the new console launched by Nintendo in 1990 that proved his greatest rival, either: the Super Famicom, known outside Japan as the Super Nintendo Entertainment System or SNES. In 1992 , Sega lived a historical moment in Nintendo than for the first time with 55% market share in North America and even managed to reach 65% of such shares in 1993. Moreover, the success of Genesis was not limited only American market as also reaped great success in Brazil , in Europe and Australia.
In 1993 , the Genesis was redesigned and relaunched under the name of Genesis II and Genesis 2. Despite efforts by Sega, Nintendo regained much of its units the following year. Finally, in 1996 , Sega Genesis Sega stopped to concentrate on other projects. Nevertheless, Majesco released in 1998 a version of the console itself entitled Sega Genesis 3.
Game Gear ( 1990 )
Game Gear, released in 1990 in response to the Game Boy from Nintendo, is the first handheld console from Sega. It was actually a portable version of the Master System , so a Master System adapter cartridges, called "Master Gear", was released to allow you to play games on Game Gear Master System. Despite his abilities better than the Game Boy (including its color screen), it was a failure. One reason was its weak battery life (4 hours to 6 batteries with the Game Gear cons 18 hours with the Game Boy only 4 cells) compared to its competitor 30% less expensive, its cost and its highest screen average quality (although it was larger and backlit).
Mega-CD ( 1992 )
The Sega CD is a supplement to the Genesis hardware. It allows the console to play original games on CD. With this extension, the games take on a new dimension with CD-quality music, animations and video clips. Despite its highly innovative games as interactive movies, Mega-CD was a commercial failure because of its high price and disappointing quality graphic games, which was due to technical limitations of the console. There were two versions of the Mega-CD, with front opening that began in the Genesis and one that opened from above and put himself right on the Megadrive.
32X ( 1994 )
The 32X is a supplement to the Genesis hardware that installs in place of a cartridge. It allows the console to go home 16-bit to 32-bit. Originally, the project was called Project Jupiter and should be a full-fledged console for Christmas 1994. But given the market uncertainty - due to the release of the Saturn a year later in Japan - the project (Sega of America) project renamed Project s'orientrent to Mars and an add-on for the Megadrive. In terms of performance, the Genesis 32X relieves any part in calculating 2D and 3D effects, leaving the original console the only simple 2D calculation and improves the sound quality of games. Despite numerous qualities, the 32X was a commercial failure for Sega, among others because of its late arrival on the market.
Sega Multi-Mega ( 1994 )
Nomad ( 1995 )
Sega's second attempt on the market for a handheld, the Nomad was released in 1995 , only in America (and never in Japan). She had the same technical capabilities as the Megadrive , integrating the controller with 6 buttons, and had an outlet for a second controller and a video output for connecting to a TV. Like the Game Gear , it was a failure, partly because of its price (180 dollars ) and low autonomy, not to mention the very strong market dominance by the Game Boy from Nintendo.
Sega Neptune ( 1995 )
Saturn ( 1994 )
Fruit of two years of work, this bracket 32 bits faces competition from the PlayStation , with a relatively high price at launch (450 euros at the time, costs will be aligned with its competitor after a few months), and slightly more powerful (she is reputed to be the ultimate console for 2D). But she knows some success in Japan, where it competes fairly serious machine Sony , thanks to the many Sega games adapted from the arcade to the growing success of the series Sakura Taisen , and support from vendors such that Atlus or Capcom. Two versions of the Saturn came out, in Japan they are easily distinguishable, one is gray and her hull is composed of two different plastics, the other is white, smaller and the buttons of his knob are of different colors. In Europe, they are more difficult to distinguish, we recognize the first model to handle its largest.
Dreamcast ( 1998 )
The Dreamcast is the first 128 bit console sold. It includes a 56K modem (U.S., Japan) and 33.6 K (Europe). This allows players to compete on the Internet and can browse websites. Sega has become at the same time an ISP for the price of a local call. With a game library but provided relatively little quality, because of its short life, she has not met with expected success. Sega Announces January 31, 2001 to stop production for the Dreamcast in March 2001.
Arcade
In addition, portable consoles, Sega was and still is a leading manufacturer of terminals and systems, and arcade. The company also produces a number of pinball machines, essentially based on Hollywood licenses, as well as jukeboxes, games funfair and other attractions of small size.
Systems
Terminals
Generic
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Dedicated
- Cycraft
- R360
- Sega Rally
The pinball
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Internal Structure
Sega is composed of several teams of research and development, originally called AM1, AM2, AM3, etc.. (Abbreviation for Sega musement M achine A Research and Development). These teams have mostly been renamed:
- Become AM1 Wow Entertainment , known among others for The House of the Dead
- AM2 is mainly known for the series of arcade game Virtua Fighter and Shenmue
- AM3 become Hitmaker , known primarily for Crazy Taxi and Virtua Tennis
- AM4 become x.php? Amusement_Vision title = & action = edit & RedLINK = 1 "class =" new "title =" Amusement Vision (non-existent page) "> Amusement Vision, known for Super Monkey Ball
- AM5 become Sega Rosso , known for Initial D
- AM6 become Smilebit known for Jet Set Radio
- AM7 aka Team Shinobi become overwork , known for Skies of Arcadia , Sakura taisen
- AM8 renowned Sonic Team developed after Sonic the Hedgehog , Phantasy Star
- AM9 become United Game Artists , known for Rez and Space Channel 5
- Digital Media became Wave Master
- Team Andromeda series famous for Panzer Dragoon. This team was disbanded in 1998 and its members in other development teams.
There is a certain sense of competition between these teams resulted in the creation of outstanding and innovative games. Later, Sega has merged some of these teams. Sammy has expressed interest in merging the teams above back into Sega, and did the 1 October 2004.
Series and iconic games
French Press specializes
References
- History of Sega on SegaKore
- (en) History of the company Sammy Corporation
- (en) History of the company Sammy Corporation
- a , b , c , d and e (ja) Website SegaHard Taizen: SG-1000 , SC-3000 , SG-1000 II , Sega Mark III and Master System
- a , b , c , d and e (ja) DC Famitsu, Sega Consumer History, Famitsu Books, 2002 28 (SG-1000) p. 37 (SC-3000) p. 32 (SG-1000 II) P. 54 (Sega Mark III) P. 58 (Master System), ISBN 4-7577-0789-4.
- Serigraph on the motherboard of the console (the same for Master System II Mega Drive)

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